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[OpenGL programopengl双缓存

Description: 实现双缓存。调用Windows与OpenGL的接口函数.设置OpenGL像素格式.-dual cache. Calling Windows and OpenGL interface functions. Set OpenGL pixel format.
Platform: | Size: 1336 | Author: applered | Hits:

[OpenGL programSIGGRAPH97-Course-Notes-Pixel-Formats&Palettes

Description: Nate Robins教程之Pixel formats Pixel formats specify the properties of OpenGL contexts. Pixel formats in conjunction with palettes are the gateway through which an appropriate context for an application is created. Their use is described below.-Nate Robins Guide Zhi Pixel formats Pixel format s specify the properties of OpenGL contexts. Pi xel formats in conjunction with palettes are th e gateway through which an appropriate context for an application is created. Their use is desc ribed below.
Platform: | Size: 18588 | Author: liushuo | Hits:

[OpenGL programC__DocumentsandSettings_cq_桌面_VC

Description: 二维图像的三维显示 详细信息 < OpenGL > 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。本代码在Windows2000下编译通过。 -two-dimensional images of three-dimensional display detailed information <OpenGL> Image Processing himself to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initializatio
Platform: | Size: 106496 | Author: 李茜 | Hits:

[OpenGL program二维图像三维显示

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
Platform: | Size: 106496 | Author: 张立强 | Hits:

[OpenGL programopengl双缓存

Description: 实现双缓存。调用Windows与OpenGL的接口函数.设置OpenGL像素格式.-dual cache. Calling Windows and OpenGL interface functions. Set OpenGL pixel format.
Platform: | Size: 1024 | Author: | Hits:

[OpenGL programthreedmesh

Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
Platform: | Size: 105472 | Author: 周立 | Hits:

[OpenGL programSIGGRAPH97-Course-Notes-Pixel-Formats&Palettes

Description: Nate Robins教程之Pixel formats Pixel formats specify the properties of OpenGL contexts. Pixel formats in conjunction with palettes are the gateway through which an appropriate context for an application is created. Their use is described below.-Nate Robins Guide Zhi Pixel formats Pixel format s specify the properties of OpenGL contexts. Pi xel formats in conjunction with palettes are th e gateway through which an appropriate context for an application is created. Their use is desc ribed below.
Platform: | Size: 18432 | Author: liushuo | Hits:

[Windows DevelopProceduralFire

Description: 模仿火的运动,用vertex shader 和 pixel shader编写-imitation fire campaigns, the vertex shader and pixel shader prepared
Platform: | Size: 644096 | Author: | Hits:

[OpenGL programopenglbasicknow

Description: 很基础的,适合初学者. 包含背景简介 一个简单的例子使用颜色 坐标变换 堆栈操作 显示例表使用光照和材质纹理映射 特殊效果操作 曲面和曲线NURBS曲线和曲面 二次几何体像素操作 动画制作菜单管理-very foundation. for beginners. Background briefings included a simple example using color coordinate transformation stack operating table shows cases and the use of illumination Material texture mapping special effects operators and surface NURBS curves and surfaces second geometric pixel animation operation Menu Management
Platform: | Size: 247808 | Author: 张林 | Hits:

[OpenGL programlatlong2spherical

Description: Environment map conversion procedure using generic pixel-to-ray and ray-to-pixel primitives. You need this equirectangular environment map image: latlong.ppm. The output is a spherical mirror ball image spherical.ppm that you can also use in the former OpenGL(R) reflection mapping program-Environment map conversion procedure using generic pixel-to-ray and ray-to-pixel primitives. You need this equirectangular environment map image: latlong.ppm. The output is a spherical mirror ball image spherical.ppm that you can also use in the former OpenGL (R) reflection mapping program
Platform: | Size: 2048 | Author: 田先生 | Hits:

[OpenGL programOpenGL-Bezier

Description: 本代码为Bezier画法,可输入10个控制点和最多生成199个象素点。-The code for Bezier drawing method, enter the 10 control points and to generate a maximum of 199 pixel points.
Platform: | Size: 2048 | Author: 李文晖 | Hits:

[OpenGL programWaterShader

Description: 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果。 应用opengl和cg语言实现! 渲染源码: main.cpp ,CRenderer.hpp ,CRenderer.cpp 顶点着色器:vpWaterDM.cg 像素着色器:fpWaterDM.cg-A dynamic surface rendering of the procedures, the use of vertex shaders and pixel shader to achieve a real choppy effect, the effect of voxel freshel. Application opengl and cg language! Rendering source: main.cpp, CRenderer.hpp, CRenderer.cpp vertex shaders: vpWaterDM.cg pixel shader: fpWaterDM.cg
Platform: | Size: 3514368 | Author: 小子 | Hits:

[Graph Drawingvbogl12.tlb

Description: OpenGL是一种三维图形开发标准,是从事三维图形开发工作的必要工具,其稳定性、可靠性、可扩展性等特点,赋予了其强大的生命力和应用前景,OpenGL已经广泛应用于在CAD/CAM/CAE、医学图像处理、虚拟现实、娱乐、广告等领域。 正在装载数据…… 本文就如何利用VB结合OpenGL来开发三维地质构造图的基本步骤进行了详细地介绍,其中对像素格式的设定以及光照和材质的设置进行了详细的描述。-OpenGL is a three-dimensional graphics development standards, is to engage in three-dimensional graphics development work necessary tools, and its stability, reliability, scalability and other features, given its strong vitality and prospects, OpenGL has been widely used in CAD/CAM/CAE, medical image processing, virtual reality, entertainment, advertising and other fields. Loading data ... ... This article on how to use VB to develop three-dimensional combination of OpenGL geological map in detail the basic steps to introduce them to the pixel format settings, as well as light and texture of the settings described in detail.
Platform: | Size: 192512 | Author: 风尘小子 | Hits:

[OpenGL programWaterShader

Description: 使用cg和opengl实现的水波模拟,使用vertex和pixel编程。-Cg and opengl realize the use of the wave simulation, the use of vertex and pixel programming.
Platform: | Size: 3590144 | Author: xinruichao | Hits:

[Software EngineeringOpenGLProgrammingIntroduction

Description: 在这个系列讲座中介绍了有关OpenGL的基本知识,主要涉及颜色、绘制几何体、坐 标变换、堆栈操作、显示列表、光照和材质、纹理映射、特殊效果、曲面和曲线的绘制、 二次几何体绘制、像素操作、如何绘制动画物体及菜单管理。通过对讲座中提供的实例的 理解消化,读者可以较容易地进入OpenGL的世界。-In this lecture series introduces the basic knowledge of OpenGL-related, mainly related to color, draw geometry, coordinate transformation, stack operation, the display list, light and texture, texture mapping, special effects, surface and curve drawing, second drawing geometry, pixel operation, how to draw animated objects and menu management. Through lectures provided examples of the understanding of digestion, readers can more easily enter the world of OpenGL.
Platform: | Size: 2561024 | Author: 马某某 | Hits:

[OpenGL programVB_OpenGL

Description: 我自己写的,里面都有我的文字相信说明。介绍了vb调用OpenGL的基本框架,内有两个模块,包含像素结构,纹理的加载,模型列表,二次对象调用,简单的摄像机,模型的简单变换(旋转)等-I wrote it myself, which has I believe that the provision of the text. Vb call OpenGL introduced the basic framework, there are two modules, including the pixel structure, texture loading, model list, the second object to call, a simple video camera, a simple model of transformation (rotation), etc.
Platform: | Size: 70656 | Author: yangyang | Hits:

[OpenGL programOpenGLMyWork

Description: OpenGL图元运动 三个圆形的图元 分别代表太阳 地球 月亮 表示了三者的运动关系-OpenGL pixel circular movement of the three elements representing the sun the moon the Earth, said the relationship between the three movement
Platform: | Size: 211968 | Author: ada | Hits:

[OpenGL programVBOpenGL

Description: 本文就怎么利用vb结合opengl来研发三维地质构造图的基本步骤进行了周详地介绍,其中对像素格式的设定及光照和材质的设置进行了周详的描述。-This article on how to use vb to develop three-dimensional combination of opengl geological map of the basic steps to carry out a very thorough introduction, which set the pixel format and light settings and material has undergone a very thorough description.
Platform: | Size: 8192 | Author: wuli | Hits:

[GDI-BitmapSaveBMP

Description: 利用OpenGL像素处理函数,保存BMP文件到本地,截图方便-The use of OpenGL pixel processing functions, save the BMP file to the local, convenient screenshot
Platform: | Size: 1024 | Author: wudefu | Hits:

[OpenGL programpixel-shading

Description: GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
Platform: | Size: 2741248 | Author: 钱银玲 | Hits:
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